Coverart for item
The Resource Computer games for learning : an evidence-based approach, Richard E. Mayer, (electronic resource)

Computer games for learning : an evidence-based approach, Richard E. Mayer, (electronic resource)

Label
Computer games for learning : an evidence-based approach
Title
Computer games for learning
Title remainder
an evidence-based approach
Statement of responsibility
Richard E. Mayer
Creator
Subject
Language
eng
Cataloging source
DLC
http://library.link/vocab/creatorDate
1947-
http://library.link/vocab/creatorName
Mayer, Richard E.
Index
index present
Literary form
non fiction
Nature of contents
  • dictionaries
  • bibliography
http://library.link/vocab/subjectName
  • Cognitive learning
  • Visual learning
  • Computer games
Label
Computer games for learning : an evidence-based approach, Richard E. Mayer, (electronic resource)
Instantiates
Publication
Bibliography note
Includes bibliographical references and indexes
Contents
Introduction: taking an evidence-based approach to games for learning -- Method: conducting scientific research on games for learning -- Theory: applying cognitive science to games for learning -- Evidence -- Examples of three genres of game research -- Value-added research: which features improve a game's effectiveness? -- Cognitive consequences research: what is learned from playing a game? / by Deanne Adams and Richard E. Mayer -- Media comparison research: are games more effective than -- Conventional media?
Control code
ssj0001453549
Dimensions
unknown
Extent
1 online resource (xvii, 281 pages)
Form of item
online
Governing access note
Acquired (12/12/2019) MM
Isbn
9780262027571
Isbn Type
(hardcover : alk. paper)
Lccn
2013046632
Specific material designation
remote
System control number
(WaSeSS)ssj0001453549
Label
Computer games for learning : an evidence-based approach, Richard E. Mayer, (electronic resource)
Publication
Bibliography note
Includes bibliographical references and indexes
Contents
Introduction: taking an evidence-based approach to games for learning -- Method: conducting scientific research on games for learning -- Theory: applying cognitive science to games for learning -- Evidence -- Examples of three genres of game research -- Value-added research: which features improve a game's effectiveness? -- Cognitive consequences research: what is learned from playing a game? / by Deanne Adams and Richard E. Mayer -- Media comparison research: are games more effective than -- Conventional media?
Control code
ssj0001453549
Dimensions
unknown
Extent
1 online resource (xvii, 281 pages)
Form of item
online
Governing access note
Acquired (12/12/2019) MM
Isbn
9780262027571
Isbn Type
(hardcover : alk. paper)
Lccn
2013046632
Specific material designation
remote
System control number
(WaSeSS)ssj0001453549

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